WIKI Final Project Link
https://mrsmunozlanguagearts.wikispaces.com/Unit+Plan+Putting+it+All+Together
Monday, November 24, 2014
Friday, November 21, 2014
Please don't call me CUPCAKE.

"Mrs. Munoz, Kevin is calling me cupcake and I really don't like it."
"I will talk to him about it"
(After class is over)
"Kevin will you please see me for a second?"
"Yes Mrs. Munoz."
"Kevin, have you been calling Madison "cupcake", lately?"
"I was hungry."
"OK, well she doesn't appreciate that name, please refer to her as Madison from now on."
As I stifled the laughter that threatened to erupt from my chest, I shook my head in dismay as the little 6th grade boy rushed out of my class and headed to his next period. Later on while mentioning this anecdote to my peer teacher, she mentioned that he seems to call her lots of names, all terms of endearment that seem to make her uncomfortable. I was unaware of the "name-calling", yet in intrigued to know if this was something that I should explore deeper and go to my Dean of Conduct with. What seemingly is innocent can sometimes be bothersome to another.
You might ask how this correlates to our class, but it definitely connects to social norms in real life and the social norms in the digital world. How are we as educators supposed to know what is acceptable for out students to share online and how are supposed to filter them in appropriateness? More importantly, how do the kids know?
Since we do not know what their parents are teaching them, I propose that all students take an online module or complete a lesson similar to the one that UCF makes its students complete when taking online classes.
I am using this idea an opportunity to create a learning objectives for the students that will help them learn what is right and what is potentially wrong in a digital social environment. Here are some of my ideas for the learning objectives for middle schoolers:
1.Cyber Bullying - What is it ? How to prevent it. What to do if you are a victim?
2. Social Media- What is it? Review of popular apps and what they are used for.
3. Online Blogging- What are posts of substance? What is response of substance?
Giving students the basic overview on social media and how to be digitally appropriate will definitely be beneficial.
Please comment on your ideas or perhaps suggestions. This is a simple outline but I think a whole lesson could be applied and assessed. What do you think ?

Monday, November 3, 2014
Journal Entry 6- Digital Story Telling Will you Survive?
Whew.. That was awesome yet completely time consuming. I created the below digital story example for my students and it honestly took me a lot more time than I thought it would. I'm glad I started it early this week and didn't wait till last minute. Here are some facts you should know about it:
I teach 6th Grade Language Arts
The students objective will be to create a Digital Story using three different lesson plans.
Lesson Plan 1: Survival Tactics
Lesson Plan 2: Elements of a Story
Lesson Plan 3: How to create a Digital Story and post it online
I took me a while to sync the video with the narrative. Please be advised, there are some errors. .
Like I mentioned, I teach 6th grade language arts at a STEM school for advanced students. While language arts may not be their forte, many of my students enjoy my class and especially the creative writing portion. This digital story provides an example for the upcoming Unit Lesson Plan. The Unit Plan will incorporate a novel study, elements of a short story and implementing media into their creative writing. I left empty slides to illustrate to the students that they must complete 10 slides, but I did not feel it necessary to potentially bore you with my short story. Please critique my example!! I welcome all advice. When you comment please address the following questions:
I teach 6th Grade Language Arts
The students objective will be to create a Digital Story using three different lesson plans.
Lesson Plan 1: Survival Tactics
Lesson Plan 2: Elements of a Story
Lesson Plan 3: How to create a Digital Story and post it online
I took me a while to sync the video with the narrative. Please be advised, there are some errors. .
Like I mentioned, I teach 6th grade language arts at a STEM school for advanced students. While language arts may not be their forte, many of my students enjoy my class and especially the creative writing portion. This digital story provides an example for the upcoming Unit Lesson Plan. The Unit Plan will incorporate a novel study, elements of a short story and implementing media into their creative writing. I left empty slides to illustrate to the students that they must complete 10 slides, but I did not feel it necessary to potentially bore you with my short story. Please critique my example!! I welcome all advice. When you comment please address the following questions:
• What did you like about the digital story?
• Identify any problems or errors. (Politely!).
• Is this example appropriate for the grade level/subject area it is intended?
• Identify any problems or errors. (Politely!).
• Is this example appropriate for the grade level/subject area it is intended?
Thanks,
Mrs. Munoz
Friday, October 24, 2014
To Kill a Mokingbird or Mockingjay?
6th Grader: "Mrs. Munoz, is it To Kill a Mokingbird or Mockingjay?"
As the tiny inquisitive 6th grader stood before me with his giant eyes and humongous backpack, I couldn't help but smile as he referenced to two great pieces of literature. He was genuinely asking if the title of the famous book by Harper Lee published in 1960 was "To Kill a Mockingbird" or "To Kill a Mokingjay". The later reference of mockingjay comes from the popular series "The Hunger Games" published in his lifetime. The notion was comical to me as we were not discussing either one of the books, but I found it quirky that he took the two genres and mashed them up. It shows that he was eliciting prior knowledge of literal classics with contempary or soon to be literal classics. This then led me to think about our upcoming project of digital storytelling.
Could I use an "OLD and CLASSIC" novel and have my students find similarities to the contempary pieces that they are reading?
What better way to show that my students are understanding the elements of literature than I am teaching than to have them find two books that seemingly have no relation, and compare them to each other?
Now how do I implement technology into this? I am not 100% sure, but I do know that I will find a creative way of doing so. Here are some of my ideas, I just need to research the best way to implement the use of technology and still have the students demonstrate full understanding of the two novels, their characters, themes, figurative language used, and how the elements of literature give meaning to the books.
Ideas:
Character Analysis-Have the students set up a FAKEBOOK accounts for the main characters of the books. Their fakebook posts will have to illustrate that the student understood the plot of the story by describing it with the characters posts. They could have an interactive conversation between the two characters, or have the characters give each other advise. Perhaps that can give input from the antagonists of the books, and add some negative and positive feedback to illustrate the conflict.
Alternate Ending- This idea is more of a creative writing lesson, but I could have the student write an alternate ending, where two characters from two different books meet. They would have to create a fictional setting and use what they know about the characters to develop a new story. Then they can create a digital story and present them to the class.
What do you think ? Any Suggestions ?
As the tiny inquisitive 6th grader stood before me with his giant eyes and humongous backpack, I couldn't help but smile as he referenced to two great pieces of literature. He was genuinely asking if the title of the famous book by Harper Lee published in 1960 was "To Kill a Mockingbird" or "To Kill a Mokingjay". The later reference of mockingjay comes from the popular series "The Hunger Games" published in his lifetime. The notion was comical to me as we were not discussing either one of the books, but I found it quirky that he took the two genres and mashed them up. It shows that he was eliciting prior knowledge of literal classics with contempary or soon to be literal classics. This then led me to think about our upcoming project of digital storytelling.
Could I use an "OLD and CLASSIC" novel and have my students find similarities to the contempary pieces that they are reading?
What better way to show that my students are understanding the elements of literature than I am teaching than to have them find two books that seemingly have no relation, and compare them to each other?
Now how do I implement technology into this? I am not 100% sure, but I do know that I will find a creative way of doing so. Here are some of my ideas, I just need to research the best way to implement the use of technology and still have the students demonstrate full understanding of the two novels, their characters, themes, figurative language used, and how the elements of literature give meaning to the books.
Ideas:
Character Analysis-Have the students set up a FAKEBOOK accounts for the main characters of the books. Their fakebook posts will have to illustrate that the student understood the plot of the story by describing it with the characters posts. They could have an interactive conversation between the two characters, or have the characters give each other advise. Perhaps that can give input from the antagonists of the books, and add some negative and positive feedback to illustrate the conflict.
Alternate Ending- This idea is more of a creative writing lesson, but I could have the student write an alternate ending, where two characters from two different books meet. They would have to create a fictional setting and use what they know about the characters to develop a new story. Then they can create a digital story and present them to the class.
What do you think ? Any Suggestions ?
Friday, October 17, 2014
Friday, October 10, 2014
Game Based Learning.. Where in the world is Carmen Sandiego?
Where in the world is Carmen
Sandiego? Perhaps she took a trip on the Monopoly boardwalk and ended up in the
Oregon Trail.
For many, the above statement will trigger fond memories of games played in an educational setting. For others who are closer to the digital generation, they will not understand the reference. Regardless of whether or not you understand the reference, there is a lot that can be said in regards to playing games in an educational setting.
Competition, Engagement, Immediate Rewards, Achievement, Motivation and Assessment are all elements that define an activity as a game. All of these elements are evident in both traditional game based learning and electronic or digital game based learning.
In contrast to the traditional
games such as board, card or trivia games, the digital gaming industry is ever
growing and expanding. Digital Game
Based learning encompasses everything from virtual world game play, to apps
that utilize the mobility of the digital generation. Programs such as Rosetta
Stone have gained popularity because of their use of gaming elements. Being
able to engage and captivate the audience is a task that every large
corporation has to endure, the educational industry is no different. Teacher’s
must create lesson plans that challenge, peak the curiosity of their students
and meet the standards of their lesson.
Implementing digital games into the classroom allows teachers to meet these objectives.
What better way to engage our students that by taping into their creative and competitive sides? Below I am sharing a list of the best educational apps that can be used to
engage our students. Enjoy!30 of the best apps used in the classroom.
http://gettingsmart.com/2012/11/30-of-the-best-educational-ipad-games-kids-edition/
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